Inviato: Dom 15 Apr 2007, 17:38 Oggetto: Medieval II: Total War
Ciao a tutti, volevo sapere se qualcuno può aiutarmi con i trucchi di Medieval II... in particolare se sapete dove posso trovare una lista con gli ID delle unità e la lista dei "traits". Grazie.
ciao... vedi se ti sono utili questi, intanto sto cercando i codici e gli ID che ti interessano
Codice:
Adding Units to Stacks
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Code Effect
rogan Elephant Artillery
vindaloo Elephant Rocketeer
madras Elephants
istanbul Mercenary Monster Bombard
george Mercenary Monster Ribault
houston Mercenary Rocket Launcher
Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
Code Effect
character_reset Allows a character to move again. Does not always work
add_population "settlement name" "amount" Allows you to give a city more population automatically.
give_trait this "trait" "level number" Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name" Anything in the city's building queue will be built automatically.
add_money "amount" Gives you the specific amount of gold.
show_cursorstat Shows coordinates under mousecursor in format x,y
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
move_character z x,y z=name of settlement or unit without title (except Captain). x,y=coords
^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon
Code Effect
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like
Unlockables
Unlock all factions
Find this directory:
Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.
You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.
Remember to make BACKUPS before you are editing the game files!!!!
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