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Quake 4
Tipo: Trucchi
Piattaforma: PC


Premi Ctrl + Alt + \ per aprire la console durante il gioco ed inserire i seguenti codici. Premi invio per attivarli.

give item_health_mega --> +100 health up to 200
g_showplayershadow # --> 1 shows shadow, 0 removes it
com_showfps # --> 1 to show frame rate on screen constantly, 0 to turn it off
pm_thirdperson # --> 1 turns third-person mode on, 0 turns it off
give all --> All weapons with full ammo, health and armor
com_allowconsole 1 --> Allows console opening and closing with just \
undying --> can be knocked down to 1 health and 0 armor, but can't die
clear --> Clears the Console
editor --> Close the game and open the map editor
kill --> commit suicide
testlight --> Creates a new light source where you're pointing
benchmark --> game benchmark
give weapon_dmg --> get a dark matter gun plus some ammo
give weapon_grenadelauncher --> get a grenade launcher plus some ammo
give weapon_hyperblaster --> get a hyperblaster plus some ammo
give weapon_lightninggun --> get a lightning gun plus some ammo
give weapon_machinegun --> get a machinegun plus some ammo
give weapon_nailgun --> get a nailgun plus some ammo
give weapon_railgun --> get a railgun plus some ammo
give weapon_rocketlauncher --> get a rocket launcher plus some ammo
give weapon_shotgun --> get a shotgun plus some ammo
give weapons --> get all weapons without any ammo
give quad --> Get quad damage (x4 normal weapon damage)
give ammo --> give ammo
give all weapons --> gives all weapons
gfxinfo --> graphics card information
pm_noclipspeed # --> How fast you move in noclip mode
pm_crouchspeed # --> How fast you move when crouched
pm_speed # --> How fast you move when running
pm_jumpheight # --> How high you can jump
quit --> immediately exit from game
modview --> Launches the model viewer
g_fov # --> Makes your field of vision wider.
give armor --> max armor
give health --> max health
killmonsters --> remove all monsters and NPCs from current level
poplight --> Removes a "testlight"-created light source
screenshot X Y --> replace X and Y with 4:3 screen resolutions, like 800 600 or 1024 768
timescale 1 --> Returns the game speed to normal.
avidemo --> save a demo of your playing to an AVI movie file
saveGame --> Saves the game
g_knockback # --> Set to 0 to keep monster attacks from knocking you around
g_stoptime # --> Set to 1 to stop time (can only move around) and 0 to restart time
spawn monster_stream_protector --> Spawns the "Stream Protector"
timescale 15 --> Speeds up the game. Handy for getting past scripted sequences.
spawn char_marine --> summons a marine who'll help fight
spawn char_marine_medic --> summons a medic who can heal you
spawn char_marine_tech_armed --> summons a tech who can fight and restore your armor
screenshotJpeg --> Takes a jpeg screenshot
noclip --> toggle ability to fly and move through solid objects
GOD --> Toggle GOD Mode
notarget --> toggle invisibility
pm_runbob # --> When set to "0", your character will stop bobbing when you run.
pm_walkbob # --> When set to "0", your character will stop bobbing when you walk.



Spawn enemies or good guys!
Premi "Ctrl, Alt e \" per aprire la console ed inserire i codici, poi premi invio per confermare. Ogni codice va inserito separatamente.
spawn monster_harvester_combat --> Spawns "Spider" mechs (Massive)
spawn char_doctor --> Spawns a doctor
spawn char_marine --> Spawns a marine (has a gun)
spawn char_marine_fatigues --> Spawns a marine in shirt and shorts
spawn char_marine_tech_armed --> Spawns a marine that fixes armor
spawn char_marine_medic --> Spawns a Medic marine that heals you
spawn monster_repair_bot --> Spawns a Repair Bot
spawn char_marine_tech --> Spawns an unarmed, unnamed techy.
spawn char_marine_medic_armed --> Spawns an unnamed, armed medic.
spawn monster_makron --> Spawns Boss (Very Big)
spawn monster_gladiator --> Spawns enemy with Shield
spawn monster_fatty --> Spawns Fatty Boss (Big and Invincible)
spawn char_kane_strogg --> Spawns Kane in Strogg form (has a gun)
spawn monster_bossbuddy --> Spawns Mech Boss (Small)
spawn monster_network_guardian --> Spawns the Network Boss (Big)
spawn monster_scientist --> Spawns the Strogg"Doctor" robot
spawn monster_berserker --> Spawns unknown enemy
spawn monster_failed_transfer --> Spawns unknown enemy
spawn monster_grunt --> Spawns unknown enemy
spawn monster_gunner --> Spawns unknown enemy
spawn monster_iron_maiden --> Spawns unknown enemy
spawn monster_sentry --> Spawns unknown enemy
spawn monster_slimy_transfer --> Spawns unknown enemy



Personaggi speciali nel MultiPlayer
Dal menu principale, vai in Multiplayer, poi in Settings. Poi clicca sul tuo nome e cambialo, puoi utilizzare i seguenti codici al posto dei caratteri tradizionali.
^idm1 --> For a Green X
^iarr --> For a right arrow
^idm0 --> For a skull and crossbones
^ifve --> For a star
^idse --> For the Armor Shard symbol
^iw09 --> For the Dark Matter Gun symbol
^idbl --> For the Doubler symbol
^iw00 --> For the Gauntlet symbol
^iw04 --> For the Grenade Launcher symbol
^igrd --> For the Guard symbol
^iw03 --> For the HyperBlaster symbol
^iw08 --> For the LightningGun symbol
^iw01 --> For the MachineGun symbol
^iflm --> For the Marine Flag symbol
^iw05 --> For the NailGun symbol
^ipse --> For the Padlock symbol
^ifdd --> For the Played Muted symbol
^ifde --> For the Played Unmuted symbol
^ipbe --> For the PunkBuster Logo
^iw07 --> For the RailGun symbol
^irgn --> For the Regeneration symbol
^iw06 --> For the RocketLauncher symbol
^isct --> For the Scout symbol
^iw02 --> For the Shotgun symbol
^ifls --> For the Strogg Flag symbol
^ivcd --> For the Voice Disabled symbol
^ivce --> For the Voice Enabled symbol



Weapon mod console codes...
Ctrl + Alt + \ for console,
These are Weapon Mods for the weapons that you get as you progress in the game. A marine tech thoughout the game will give you these but if you want to get them now, you can. The only catch is... You need to weapon to use the mod. No problem there cause you can spawn the weapon as well or use "give all".
Note: Like mentioned above you need the weapon first to use the mod. Spawning these icon mods does not automaticly give you the weapon with the mod. It only gives you the mod itself which is useless with out the weapon.
All have been tested and work perfectly. All 3 nailgun mods seem to be the same, From what Ive seen they all do the same effect.
spawn weaponmod_rocketlauncher_homing --> Adds guided missile functionality (Right-click)
spawn weaponmod_lightninggun_chain --> Allows lightning to jump between nearby enemies
spawn weaponmod_hyperblaster_bounce1 --> Allows shots to bounce off of walls
spawn weaponmod_machinegun_ammo --> extended clip to 80
spawn weaponmod_rocketlauncher_burst --> Fire up to 3 rockets in rapid succession
spawn weaponmod_nailgun_rof --> firepower mod Increses firerate and amount
spawn weaponmod_nailgun_ammo --> firepower mod Increses firerate and amount
spawn weaponmod_nailgun_power --> firepower mod Increses firerate and amount
spawn weaponmod_nailgun_seek --> Homing nails with scope
spawn weaponmod_railgun_penetrate --> Much more damaging railgun
spawn weaponmod_shotgun_ammo --> Reloads using clips, instead of 1 shell at a time

Quake 4 level codes
The password screen is the standard console, which can be gotten by holding Ctrl and Alt and pressing \ (tilde). After the console's up, type "map game/mapname", replacing mapname with one of the codes listed below. For example, to start a new game in the Nexus Core area, you'd type: map game/core1.
airdefense1 --> Air Defense Base (beginning of game)
airdefense2 --> Air Defense Trenches
convoy2 --> Aqueducts
convoy2b --> Aqueducts Annex
convoy1 --> Canyon
walker --> Construction Zone
network2 --> Data Networking Security
network1 --> Data Networking Terminal
process2 --> Data Processing Security
storage2 --> Data Storage Security
dispersal --> Dispersal Facility
process1 --> game/process1
storage1 --> game/storage1
hangar1 --> Hangar Perimeter
hangar2 --> Interior Hangar
mcc_landing --> MCC Landing Site
core1 --> Nexus Core
hub2 --> Nexus Hub
hub1 --> Nexus Hub Tunnels
mcc_1 --> Operation: Advantage
mcc_2 --> Operation: Last Hope
building_b --> Perimeter Defense Station
putra --> Putrification Center
recomp --> Recomposition Center
medlabs --> Strogg Medical Facilities
core2 --> The Nexus
tram1 --> Tram Hub Station
tram1b --> Tram Rail
waste --> Waste Processing Facility


Aggiunto il 4 November 2006  by Demetrius

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