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Quake 4 Tipo: Trucchi Piattaforma: PC
Premi Ctrl + Alt + \ per aprire la console durante il gioco ed inserire i seguenti codici. Premi invio per attivarli.
give item_health_mega --> +100 health up to 200 g_showplayershadow # --> 1 shows shadow, 0 removes it com_showfps # --> 1 to show frame rate on screen constantly, 0 to turn it off pm_thirdperson # --> 1 turns third-person mode on, 0 turns it off give all --> All weapons with full ammo, health and armor com_allowconsole 1 --> Allows console opening and closing with just \ undying --> can be knocked down to 1 health and 0 armor, but can't die clear --> Clears the Console editor --> Close the game and open the map editor kill --> commit suicide testlight --> Creates a new light source where you're pointing benchmark --> game benchmark give weapon_dmg --> get a dark matter gun plus some ammo give weapon_grenadelauncher --> get a grenade launcher plus some ammo give weapon_hyperblaster --> get a hyperblaster plus some ammo give weapon_lightninggun --> get a lightning gun plus some ammo give weapon_machinegun --> get a machinegun plus some ammo give weapon_nailgun --> get a nailgun plus some ammo give weapon_railgun --> get a railgun plus some ammo give weapon_rocketlauncher --> get a rocket launcher plus some ammo give weapon_shotgun --> get a shotgun plus some ammo give weapons --> get all weapons without any ammo give quad --> Get quad damage (x4 normal weapon damage) give ammo --> give ammo give all weapons --> gives all weapons gfxinfo --> graphics card information pm_noclipspeed # --> How fast you move in noclip mode pm_crouchspeed # --> How fast you move when crouched pm_speed # --> How fast you move when running pm_jumpheight # --> How high you can jump quit --> immediately exit from game modview --> Launches the model viewer g_fov # --> Makes your field of vision wider. give armor --> max armor give health --> max health killmonsters --> remove all monsters and NPCs from current level poplight --> Removes a "testlight"-created light source screenshot X Y --> replace X and Y with 4:3 screen resolutions, like 800 600 or 1024 768 timescale 1 --> Returns the game speed to normal. avidemo --> save a demo of your playing to an AVI movie file saveGame --> Saves the game g_knockback # --> Set to 0 to keep monster attacks from knocking you around g_stoptime # --> Set to 1 to stop time (can only move around) and 0 to restart time spawn monster_stream_protector --> Spawns the "Stream Protector" timescale 15 --> Speeds up the game. Handy for getting past scripted sequences. spawn char_marine --> summons a marine who'll help fight spawn char_marine_medic --> summons a medic who can heal you spawn char_marine_tech_armed --> summons a tech who can fight and restore your armor screenshotJpeg --> Takes a jpeg screenshot noclip --> toggle ability to fly and move through solid objects GOD --> Toggle GOD Mode notarget --> toggle invisibility pm_runbob # --> When set to "0", your character will stop bobbing when you run. pm_walkbob # --> When set to "0", your character will stop bobbing when you walk.
Spawn enemies or good guys! Premi "Ctrl, Alt e \" per aprire la console ed inserire i codici, poi premi invio per confermare. Ogni codice va inserito separatamente. spawn monster_harvester_combat --> Spawns "Spider" mechs (Massive) spawn char_doctor --> Spawns a doctor spawn char_marine --> Spawns a marine (has a gun) spawn char_marine_fatigues --> Spawns a marine in shirt and shorts spawn char_marine_tech_armed --> Spawns a marine that fixes armor spawn char_marine_medic --> Spawns a Medic marine that heals you spawn monster_repair_bot --> Spawns a Repair Bot spawn char_marine_tech --> Spawns an unarmed, unnamed techy. spawn char_marine_medic_armed --> Spawns an unnamed, armed medic. spawn monster_makron --> Spawns Boss (Very Big) spawn monster_gladiator --> Spawns enemy with Shield spawn monster_fatty --> Spawns Fatty Boss (Big and Invincible) spawn char_kane_strogg --> Spawns Kane in Strogg form (has a gun) spawn monster_bossbuddy --> Spawns Mech Boss (Small) spawn monster_network_guardian --> Spawns the Network Boss (Big) spawn monster_scientist --> Spawns the Strogg"Doctor" robot spawn monster_berserker --> Spawns unknown enemy spawn monster_failed_transfer --> Spawns unknown enemy spawn monster_grunt --> Spawns unknown enemy spawn monster_gunner --> Spawns unknown enemy spawn monster_iron_maiden --> Spawns unknown enemy spawn monster_sentry --> Spawns unknown enemy spawn monster_slimy_transfer --> Spawns unknown enemy
Personaggi speciali nel MultiPlayer Dal menu principale, vai in Multiplayer, poi in Settings. Poi clicca sul tuo nome e cambialo, puoi utilizzare i seguenti codici al posto dei caratteri tradizionali. ^idm1 --> For a Green X ^iarr --> For a right arrow ^idm0 --> For a skull and crossbones ^ifve --> For a star ^idse --> For the Armor Shard symbol ^iw09 --> For the Dark Matter Gun symbol ^idbl --> For the Doubler symbol ^iw00 --> For the Gauntlet symbol ^iw04 --> For the Grenade Launcher symbol ^igrd --> For the Guard symbol ^iw03 --> For the HyperBlaster symbol ^iw08 --> For the LightningGun symbol ^iw01 --> For the MachineGun symbol ^iflm --> For the Marine Flag symbol ^iw05 --> For the NailGun symbol ^ipse --> For the Padlock symbol ^ifdd --> For the Played Muted symbol ^ifde --> For the Played Unmuted symbol ^ipbe --> For the PunkBuster Logo ^iw07 --> For the RailGun symbol ^irgn --> For the Regeneration symbol ^iw06 --> For the RocketLauncher symbol ^isct --> For the Scout symbol ^iw02 --> For the Shotgun symbol ^ifls --> For the Strogg Flag symbol ^ivcd --> For the Voice Disabled symbol ^ivce --> For the Voice Enabled symbol
Weapon mod console codes... Ctrl + Alt + \ for console, These are Weapon Mods for the weapons that you get as you progress in the game. A marine tech thoughout the game will give you these but if you want to get them now, you can. The only catch is... You need to weapon to use the mod. No problem there cause you can spawn the weapon as well or use "give all". Note: Like mentioned above you need the weapon first to use the mod. Spawning these icon mods does not automaticly give you the weapon with the mod. It only gives you the mod itself which is useless with out the weapon. All have been tested and work perfectly. All 3 nailgun mods seem to be the same, From what Ive seen they all do the same effect. spawn weaponmod_rocketlauncher_homing --> Adds guided missile functionality (Right-click) spawn weaponmod_lightninggun_chain --> Allows lightning to jump between nearby enemies spawn weaponmod_hyperblaster_bounce1 --> Allows shots to bounce off of walls spawn weaponmod_machinegun_ammo --> extended clip to 80 spawn weaponmod_rocketlauncher_burst --> Fire up to 3 rockets in rapid succession spawn weaponmod_nailgun_rof --> firepower mod Increses firerate and amount spawn weaponmod_nailgun_ammo --> firepower mod Increses firerate and amount spawn weaponmod_nailgun_power --> firepower mod Increses firerate and amount spawn weaponmod_nailgun_seek --> Homing nails with scope spawn weaponmod_railgun_penetrate --> Much more damaging railgun spawn weaponmod_shotgun_ammo --> Reloads using clips, instead of 1 shell at a time
Quake 4 level codes The password screen is the standard console, which can be gotten by holding Ctrl and Alt and pressing \ (tilde). After the console's up, type "map game/mapname", replacing mapname with one of the codes listed below. For example, to start a new game in the Nexus Core area, you'd type: map game/core1. airdefense1 --> Air Defense Base (beginning of game) airdefense2 --> Air Defense Trenches convoy2 --> Aqueducts convoy2b --> Aqueducts Annex convoy1 --> Canyon walker --> Construction Zone network2 --> Data Networking Security network1 --> Data Networking Terminal process2 --> Data Processing Security storage2 --> Data Storage Security dispersal --> Dispersal Facility process1 --> game/process1 storage1 --> game/storage1 hangar1 --> Hangar Perimeter hangar2 --> Interior Hangar mcc_landing --> MCC Landing Site core1 --> Nexus Core hub2 --> Nexus Hub hub1 --> Nexus Hub Tunnels mcc_1 --> Operation: Advantage mcc_2 --> Operation: Last Hope building_b --> Perimeter Defense Station putra --> Putrification Center recomp --> Recomposition Center medlabs --> Strogg Medical Facilities core2 --> The Nexus tram1 --> Tram Hub Station tram1b --> Tram Rail waste --> Waste Processing Facility
Aggiunto il 4 November 2006 by Demetrius
Hits: 445
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